My focus this time was to implement the monster with animations etc into the project.
As I had no clue on how to deal with a mesh that has animations, and also using these animations as colliders, it took longer than expected. A crazy thing that happened is that the tentacles exploded. Literally. The colliders flew everywhere, mainly because the colliders where being forced by the animations to go through eachother. And it took a while to realise i just had to put them on a non collision layer.
Other than this no real problems, the UI tweaks went smooth (even thought I had to remake the whole thing). Problem was that in the webbuild the ui text was too big, but for android it was way too small. That is now fixed.
So that’s that for this week!